Now you can take it to the next level and create believable materials for your architectural renderings. In the two previous parts by Sebastian Koenig you have learned how to setup your Blender to V-Ray Rendering Pipeline and fine tune Lightcache, Irradiance Map and DMC Sampler. Blender to V-Ray: Volume 3 In the third part of the V-Ray-Blender tutorial series Nicolò Zubbini will show you intermediate to advanced shading and rendering workflows with V-Ray and Blender.